RaisingLight.Framework.Shapes.Line = RaisingLight.Framework.Shapes.Shape.extend(
{
	constructor: function()
    {
        this.base();
    },
    OnRender: function(drawingContext)
    {
        drawingContext.DrawLine(this.Pen, new RaisingLight.Framework.Point(this.X1, this.Y1), new RaisingLight.Framework.Point(this.X2, this.Y2));
    }
});
